Super Mario Galaxy
My boyfriend has introduced me to playing video games. Currently, we are playing Super Mario Galaxy 2 on the Wii U, and its super fun despite me struggling with the numb chuck remote at times. It’s an activity that has made us closer, and better as a couple.
How Do Video Games Affect Me Emotionally?
It got me thinking about how playing video games affected my emotions, thoughts, actions, etc. Since Mario Galaxy is rated E for everyone, there were no adverse effects, except frustration when chasing a white bunny on an icy planet.
Are Video Games As Bad as They Seem?
But there has been a backlash towards video games, mainly violent ones. Critics blamed the games for aggression in teenagers, inspirations for school shootings, lower grades, anti-social behavior. But are they as bad as they seem?
Guy Porter and Vladan Starcevic
According to a paper done by Australian researchers, Guy Porter and Vladan Starcevic, entitled Are violent video games harmful? (2007), their summary states “that although reviewed studies have suggested a correlation between video games and aggression,”… “the interpretation between exposure to combative video games and violence remains open.” They add that there could have been a pre-existing hostile disposition and the only people who chose to play them are angry individuals.
I have friends who play video games where there is plenty of bloodsheds. Are they aggressive people? No. I’ve heard playing violent games is a way to release steam. I do agree that video games with a ton of violence should be limited only to mature audiences since young children are still developing their beliefs and moral compasses.
How Video Games Can Help Youth
On the opposite spectrum, there is not much research where video games can help youth. An example is where group home residents and youth offenders played a computer game called BUSTED. It was designed to increase offenders’ awareness of consequences for action through simulation gameplay. The authors did not include the age range and specific date diagnosis, but they reported improved cooperation in the therapy process (Resnick, 1986).
Concerns For Using Video Games in Psychotherapy
The worries of using video games in psychotherapy are the content and style they require, negative attitudes toward them, and access. Despite these concerns, there is untapped potential in video games as part of therapy. For example, sitting in front of a console and screen may give the child a safe way to vent about their problems to the therapist (Ceranoglu, 2010).
I wished I had video games when I was younger. I wasn’t allowed because my parents thought it would take me away from my schoolwork. But I think it would have benefited in that if I felt angry, I would vent through a game rather than throwing a chair down the stairs or breaking windows. Also, I could have developed stronger problem-solving skills. Oh well, at least I’m catching up now.